Using AI for D&D

When I started running my own campaign in Port Haven, we already had a habit from Ken’s Curse of Strahd game. At the start of each session, Kristin read a written log of what had happened last time. Sometimes more than a week had passed between games, and we needed the reminder.

That practice carried into my campaign. Having a reliable record meant reconciling everything immediately after a game never felt especially urgent. We were capturing what happened, and I could come back to it when I started preparing the next session.